


Now, while the zombies come back, the items you’ve broken will not. Sounds like a plan, except you need to be level 7 in order to craft the item, and the two main methods of gaining XP are smashing zombies and, well, breaking stuff. In fact, one of the first quests you get it to craft an item to make sure the undead stay dead this time.

It’s tremendously annoying, and the game realizes this.
#DYSMANTLE ARK REQUIREMENTS UPGRADE#
This is also true every time you use a campfire to replenish health, upgrade gear, or craft new gear. No, the most annoying thing about dying early on is this – all the enemies you previously killed will respawn. In fact, you’ll likely want to avoid zombies as much as possible early on – even the most basic enemy will take multiple hits to kill, and you have so very little health.īut death is merely a setback – you will lose any materials you were carrying (although not any crafted items or anything you’d previously stashed away in your camp storage), but if you manage to make it back to your corpse, you can just loot them again. You will want to upgrade your crowbar, sure, for more damage as it’s also your primary weapon, but mainly so you can smash up stronger items of furniture to collect more and different materials. I may sound like I’m being unnecessarily hard on the game, but I really want to make sure to convey how critical to absolutely everything else that breaking things will be. Obviously, there’s nothing else to be done than to smash absolutely everything that seems like it might be smashable, including the aforementioned zombies. Years after the fall of civilization, you emerge from your no longer so well-supplied shelter to see what the world has become, and find a zombie-infested disaster. If you’ve ever been playing a zombie survival game, and found yourself thinking that the game would be so much better if only there was more stuff that you needed to smash with a crowbar, well, then DYSMANTLE might just be right up your alley.
